Turning Stone Casino Table Games

Whether you like to spin the wheel, deal the deck or roll the dice, Turning Stone Resort Casino brings excitement to the table with a broad range of your favorite games. Choose from Blackjack, Craps, Caribbean Stud Poker, Let it Ride, Roulette, Mississippi Stud, Pai Gow Poker, Three Card Poker, Four Card Poker, Baccarat, Sic Bo, Texas Hold ’Em Bonus, Mini Bac, Midi Bac (Macau style), The Big Six Money Wheels and Casino War.

Table Games Tournaments

September Tournaments

October Tournaments

Blackjack is one of the most popular games in the casino. Each Player's wager is a bet against the Dealer's hand. The object of this card game is to have the total point value of the cards dealt to you exceed the point value of the Dealer's hand without going over 21. If you draw cards that total more than 21, your hand breaks and you lose.

The Dealer starts the game by dealing two cards face up to each Player. The Dealer takes one card face up. The Dealer's second card is dealt face down and placed underneath the first card. Each card assumes the value of the card shown. Kings, Queens, and Jacks count as 10. The Ace counts either as 1 or 11, whichever you choose. If you need additional cards to beat the Dealer, gesture one at a time for additional cards (called "hits") until you decide to stand. If a Dealer's point total exceeds 21, all Players win who have a point total of 21 or less. Otherwise, the Dealer pays all hands that exceed the Dealer's point total, takes all bets that are less and leaves all bets that equal the Dealer's point total ("pushes"). All winning bets are paid one-to-one.

Blackjack
If your two initial cards total 21, you have Blackjack. Blackjack pays 3 to 2. You will be paid at this time if the Dealer does not have an Ace or a ten value card as a face up card. If the Dealer has a 10 value card, the Dealer will check the hole card for an Ace. If the Dealer has Blackjack the hand is a Push.

Insurance
If the Dealer's first card is an Ace, you may elect to take insurance after the initial two cards are dealt to all Players and the Dealer. The insurance bet is a wager that the Dealer will get Blackjack and cannot be greater than one-half of the original bet. Insurance pays 2 to 1 if the Dealer has a Blackjack, but loses in all other instances if the player has a Blackjack they may ask to be paid even money if the Dealer's up card is an Ace.

Doubling Down
After receiving the first two cards, or the first two cards of any split pair except for Blackjack or a point count of 21 in two cards, you may elect to wager an additional amount not to exceed the value of the original bet. In any Double Down, you draw only one additional card.

Splitting Pairs
If your first two cards have the same numerical value, you may split them into two hands provided the bet on the second hand equals the original bet. Only after the first hand is played and completed may you act on the second hand. You may double down on these hands. Pairs may be re-split three times for a total of four hands. Also, if the split pair are Aces, you are limited to a one-card draw on each hand and they may not be re-split.

Hit or Stand
You should indicate your decision to hit or stand with hand signals. Decisions to Split Pairs, Double Down or take Insurance should be indicated verbally. The Dealer is the only person allowed to handle, remove or alter the location of the cards. The responsibility for correctly computing the point count of the Player's hand lies solely with the Player.

Craps is a fast-action, exciting game played on a large table that offers a variety of bets.

Although the Dealer will place many of your bets (i.e. Hardway Bets, Place Bets, etc.), it is the Player’s responsibility to ensure that the bets are placed properly. Each Bet is dependent upon the Point value of the uppermost side of two dice that have come to rest after being thrown by a Player or "Shooter".

Pass Line
If the player places a bet on the Pass Line and the first roll of the dice (known as the "Come Out Roll") is a 7 or 11, they win. If a 2, 3 or 12 is rolled, they "crap out" or lose. Any other number rolled (i.e. 4,5,6,8,9, or 10) becomes the Pass Line "Point." Pass Line bets win if the Shooter rolls the Point before rolling a 7. If a 7 is rolled prior to the point being made, the Shooter "sevens out" and the Pass Line Bet loses. The Shooter continues to roll the dice until he or she sevens out, whereupon the dice pass to the next Player. The player does not need to be the shooter to make a Pass Line Bet.

Don't Pass
The Don’t Pass Bet is the opposite of the Pass Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled, and loses if a 7 or 11 is rolled. A roll of 12 is a stand-off on the Don’t Pass Line. Any other number rolled becomes the Point. To win, a 7 must roll before the Point is thrown. If the Point is rolled prior to a 7, the bet loses. As before, the player does not need to be the Shooter to make this bet.

Come
The player can bet the "Come" at any time after a Point has been established. The win-loss rules are the same as for the Pass Line. The next roll of the dice determines whether the player wins or loses, or establish a Point which must be rolled before a 7 to win. The Come Bet and Point are independent of the Pass Line Point.

Don't Come
The Don’t Come Bet may be made any time after a Pass Line Point has been established. The win-loss rules are the same as for the Don’t Pass, but the win, loss or determination of the Point is established by the next roll of the dice. Like the Come Bet, the Don’t Come Bet allows a Player to bet on each roll of the dice. Pass Line, Don’t Pass, Come and Don’t Come Bets are paid even money. Pass Line and Come Bets cannot be removed or reduced after a "Come Out Point" or "Come Point" has been established, they may be increased. Don’t Pass and Don’t Come Bets may be decreased or removed at any time but never increased or replaced.

Odds
A player may elect to make a wager in addition to the original or "flat" bet any time after the Point is established. A Player may "take" odds on any Pass Line or Come Bet. A Player also may "lay" odds on any Don't Pass or Don't Come Bet. All odds bets may be removed or reduced at any time. Odds are paid based on true odds and win if the flat bet wins and vice versa. Odds payouts are shown on the accompanying table.

Buy Bets & Lay Bets
Buy and Lay Bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9, or 10 at any time without waiting for the number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or "vigorish" is charged on all Buy and Lay Bets, either on the amount bet, of it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet. If no decision is made on a Buy or Lay Bet and the Player wishes to take the bet down, the vigorish will be returned to the Player.

Place Bets To Win
The player may make a Place Bet on 4, 5, 6, 8, 9, or 10 at any time. Please refer to the accompanying chart for Place Bet odds. All odds, Buy Bets and Place Bets may be increased, decreased, taken back by the player or called "off", or not working, at any time. Come Odds, Buy Bets and Place Bets are always off on the Come Out Roll unless designated otherwise by the Player. The Player is responsible for placing all odds and keeping track of all bets.

Field:
If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All numbers pay even money except 2 and 12 which pay double. The following are bets that may be made on any roll and they win or lose depending upon the outcome of the next roll of the dice. They win if the number or numbers bet rolls, and lose if any other number rolls. These bets are found in the center of the layout and are placed by the Dealer.

Proposition Bets

Craps Payout Odds
Pass Line Bets 1 to 1
Come Bet 1 to 1
Pass Line Odds, Come Bets, Buy Bets
Points of 4 or 10 2 to 1
Points of 5 or 9 3 to 2
Points of 6 or 8 6 to 5
Place Bets
Points of 4 or 10 9 to 5
Points of 5 or 9 7 to 5
Points of 6 or 8 7 to 6